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Unfortunately, you're still limited to a small viewing area, and since you're usually running from the cops at break-neck speeds, it's often hard to appreciate all of the colored lighting and graphical detail in the game. Some impressive color lighting effects have been added to the game, so ambulances, street lights, and police cars illuminate the city with prismatic displays. It's still flat and you're still limited to an overhead view, but it actually works pretty well for the game mechanics. Graphically, GTA2 still looks a lot like its predecessor. It is nice to see that DMA did listen to gamers at least and added a save game feature to the sequel, but the way in which it's handled is a throwback to its console cousins. This makes GTA2 much more challenging than the original - a bit too challenging if you ask me, especially since you have to spend quite a large bankroll to buy save points. The police also have a few nasty friends they can call up if you get too out of control: the SWAT team (dressed in riot gear and armed to the teeth) and the FBI (complete with thug-busting tanks). Likewise, slam into a black and white and the boys in blue come running out with a vengeance. Now if you gank a car near a cop you better believe he'll be on your ass with his lights a-blazin'. Gone are the days of jacking a car within sight of a civil servant. The police AI has also been given an overhaul, and the cops have gotten much tougher this go-around. Ambulances speed to the scene of a hit-and-run, muggers hold you up on streetcorners, and prospective taxi passengers will even flag you down and hop in if you steal a cab - which is a great way to earn an extra Hamilton or two. The cities are also much more dynamic and realistic than in the original. The three cities you'll drive around in GTA2 are absolutely gargantuan compared to the first game and, while it didn't take long to get yourself attuned to the city layout in the original, it takes quite a bit of driving to get your bearings in the sequel. with its portrayal of ultra-violence this isn't a game you'll want to buy for little Johnny, but big Johnny might get a real kick out of it. In addition to the main missions you find at pay phones, there's also a number of minor side-missions that will keep you busy between jobs, like racing from one end of the city to another against a rival ruffian or going on a kill frenzy which rewards you for torching as many innocents as possible in a specified time limit. Now you have the option to control who you work for, and who you piss-off in the process. There's a price to be paid for nearly every action in this game, which gives the game a much-needed gameplay boost since you're not just running a job for one central organization. Chances are you'll be dodging several hundred bullets from the Zaibatzu if you become a favored runner for the Yakuza, or vice-versa. So now you won't just have to worry about the cops nabbing you for running amuck. All together there are seven gangs (Yakuza, Scientists, Looneys, Rednecks, Zaibatzu, Russian Mob and Hare Krishnas) that have a need for your particular brand of "service." Each of the different gangs have a unique look and concentrate in a particular area of town, so you'll be able to tell which streets to avoid in case you do happen to anger some of the local stiffs. What is different in the sequel is the addition of rival gangs which add a sense of balance to the game.
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#GRAND THEFT AUTO 2 BEST PLACE TO GET TV VAS DRIVER#
Missions run the gambit from taking the driver seat in bank heists to detonating bombs in rival gang territories jacking SWAT team vans to finding a dirty double-crossing rat and, how shall we say, "taking care of him."Īll of this should sound pretty familiar to you former GTA hoodlums out there. You go to a destination, answer the phone, and speed off to spread havoc and bedlam throughout the city. All of your so-called "business" is handled through pay phones scattered throughout the busy city. There's still the same overhead camera, there's still the irreverent and often puerile humor, and you still play as a car-jacker working for the darker elements of a large metropolitan city. Not surprisingly, Grand Theft Auto 2 plays very similarly to the original. I for one played the hell out of the original, and I've been waiting to see what DMA had up their sleeves for the sequel for a while now. People either hated it because of its ultra-violent portrayal of urban mayhem or loved it for its risqu¿ subject matter. The original Grand Theft Auto was a cult classic of sorts.